if (isNaN(value))
// Avoid spreading NaNs around
throw TypeError('The bar level value must be a number');
- this._value = Math.max(Math.min(value, 1), 0);
+ this._maxValue = 1;
+ this._value = Math.max(Math.min(value, this._maxValue), 0);
this._barLevelWidth = 0;
if (params == undefined)
if (isNaN(value))
throw TypeError('The bar level value must be a number');
- this._value = Math.max(Math.min(value, 1), 0);
+ this._value = Math.max(Math.min(value, this._maxValue), 0);
+ this.actor.queue_repaint();
+ },
+
+ setMaximumValue(value) {
+ if (isNaN(value))
+ throw TypeError('The bar level max value must be a number');
+
+ this._maxValue = Math.max(value, 1);
this.actor.queue_repaint();
},
const TAU = Math.PI * 2;
- let endX = barLevelBorderRadius + (width - 2 * barLevelBorderRadius) * this._value;
+ let endX = 0;
+ if (this._maxValue > 0)
+ endX = barLevelBorderRadius + (width - 2 * barLevelBorderRadius) * this._value / this._maxValue;
/* background bar */
cr.arc(width - barLevelBorderRadius - barLevelBorderWidth, height / 2, barLevelBorderRadius, TAU * 3 / 4, TAU * 1 / 4);
},
_getMaximumValue(actor) {
- return 1;
+ return this._maxValue;
},
_setCurrentValue(actor, value) {
const TAU = Math.PI * 2;
- let handleX = handleRadius + (width - 2 * handleRadius) * this._value;
+ let handleX = handleRadius + (width - 2 * handleRadius) * this._value / this._maxValue;
let handleY = height / 2;
let color = themeNode.get_foreground_color();
delta = -dy * SLIDER_SCROLL_STEP;
}
- this._value = Math.min(Math.max(0, this._value + delta), 1);
+ this._value = Math.min(Math.max(0, this._value + delta), this._maxValue);
this.actor.queue_repaint();
this.emit('value-changed', this._value);
let key = event.get_key_symbol();
if (key == Clutter.KEY_Right || key == Clutter.KEY_Left) {
let delta = key == Clutter.KEY_Right ? 0.1 : -0.1;
- this._value = Math.max(0, Math.min(this._value + delta, 1));
+ this._value = Math.max(0, Math.min(this._value + delta, this._maxValue));
this.actor.queue_repaint();
this.emit('drag-begin');
this.emit('value-changed', this._value);
newvalue = 1;
else
newvalue = (relX - handleRadius) / (width - 2 * handleRadius);
- this._value = newvalue;
+ this._value = newvalue * this._maxValue;
this.actor.queue_repaint();
this.emit('value-changed', this._value);
},